Wednesday, November 16, 2011

MR .WOLF GAME




Category: Speaking
Group size: Variants for 3 players to a large class
Level: Beginners to intermediate
Materials: Variants with no materials needed, or with
flashcards


Age: 5 to 12
Pace: Quiet & controlled variant.  Wake up variant.
Excitable variant.

During the game your class will repeat the sentences of
your choice many times, thus making these phrases become a
part of their speaking repertoire.

1. HOW TO PLAY

VARIANT ONE - The classic game - suitable only for small
groups in a 'summer camp' type environment.

One pupil is the Wolf.  The wolf walks slowly ahead with
the class following behind. The class ask in unison "What's
the time Mr Wolf?" Mr Wolf replies "It's one o'clock" (or
whatever time he likes). The class repeat the question
until Mr Wolf replies, "It's dinner time!" At this point Mr
Wolf turns round and tries to catch one of the group. I
suggest swapping Mr Wolf over at this point, regardless of
whether the wolf catches anyone or not. If you like Mr Wolf
can also call out breakfast time, lunch time, tea time,
supper time, and even elevenses, (a British custom of
coffee or tea and biscuits around 11am).  whenever Mr Wolf
calls out a time involving eating he turns and chases the
group.

VARIANT TWO - Quiet, controlled classroom variant.  3 to 60
pupils.

One pupil is the wolf.  The wolf faces the black board or
away from the group. The class members stand behind their
desks and ask in unison, "What time is it Mr Wolf?" Mr Wolf
replies, "It's one o'clock". The class repeat the question
until Mr Wolf says, "It's dinner time!" At this point the
class freeze, Mr Wolf turns round and sees if anyone is
moving.  If the wolf catches anyone moving they become the
new wolf. See variant three for more time telling options.
Combine this with variant three for more fun.




VARIANT THREE - Classroom variant no materials.  3 to 60
pupils.

One pupil is the wolf, facing away from the group. The
class each hold up 1 to 10 fingers, 1 arm in the air for
11, two arms in the air for 12. The class ask in unison,
"What time is it Mr Wolf?" Mr Wolf replies with a time,
e.g. "It's 5 o'clock".  Anyone holding up 5 becomes the
wolf. If more than one pupil has five then the wolf picks
one of them out. You can combine this with variant two for
more fun and variety.
To use more time telling possibilities you can use the
following idea. 3 o'clock would be three fingers held above
the head. Quarter past 3 would be three fingers held to the
right of the body. Half past 3 would be three fingers held
over the stomach. Quarter to four would be three fingers
held to the left of the body.

VARIANT FOUR - Classroom variant with flashcards. 6 to 60
pupils.

Pupils stand at their desks with a wolf up front. In this
version, each class member has a flashcard with a different
time on it. Remember you can ask the class to draw a clock
and choose a time themselves, to have everyone kitted out
with their own flashcard in minutes. When the wolf gives a
time, e.g. "It's half past five", anyone holding that time
must call back "It's half past five", or "Is it really?"
The class keep their flashcards flat on their desks, or
hidden from the wolf. The wolf then turns round and must
identify who replied by the sound of their voice. If the
wolf does this successfully that person becomes the next
wolf. Or you swap the wolf over each time.

VARIANT FIVE - Classroom variant with flashcards.  5 to 30
pupils.

This variant is a little more lively,but still very
manageable.  Basic set up as above. The class hold up their
flashcards (see variant 4) to the wolf. The wolf mentally
picks one of the times he sees and turns away from the
class. The class ask in unison, "What time is it Mr Wolf?"
Mr Wolf says "It's five o'clock", and then counts to four
at a steady pace. The class members holding "five o'clock"
may, if they choose to, quickly swap their card, or give it
to a neighbour before the wolf turns around. Every one
freezes. On the count of 4 the wolf turns round and tries
to catch someone moving. The wolf then names the person he
believes to be holding the 5 o'clock card.


AND REMEMBER

If you like these ideas, why not add more great teaching
ideas to your repertoire now? I have 161 games now in
my eBook "161 English language games for children". Most of
them can be played in class with no or limited materials.



Just go to
http://www.teachingenglishgames.com/indexlanding1.htm
to find out more.



2. Language ideas to use with this game

The most obvious, easy adaptation is to use the time theme,
but with different tenses. E.g. "What time did the wolf
come in?"  The wolf replies, "It came in at 5 o'clock". Or,
"When will the wolf come in?"  "It'll come in at 5
o'clock". Or, "When is the wolf coming in?"  "'It's coming

You can modify this game to practise other questions and
answers you would like to practise. Here is one example to
give you the idea.  Use with variants two to five, using
flashcards.
Let's say you want to practise, "Where are you going on
Saturday?" The wolf replies, "I'm going to the beach."

3. Materials for you to try this game

Telling the time flashcards are provided free at:

http://www.teachingenglishgames.com/games/mrwolf.htm


4. Tell a friend

If you know someone who would like this game, please feel
free to let them know about the free games.

I hope you enjoy using this game in class.

Kind regards

Shelley Vernon

http://www.teachingenglishgames.com

Preschool Games and Stories
Primary Games and Lesson Plans
ESL Games and Activities for Teens and Adults

Copyright 2006-2009  by Teaching English Games. All rights
reserved.
Shelley Vernon, Les Anemones, Val d'Isere, Savoie 73150, France

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